﻿using Terraria.ModLoader;

namespace HardcoreGame.Content.Projectiles.Ranged
{
    public class OnyxShot : ModProjectile
    {
        public override void SetDefaults()
        {
            Projectile.CloneDefaults(661);
            AIType = 661;
            Projectile.penetrate = 1;
            Projectile.timeLeft = 1200;
            Projectile.velocity *= 2f;
            Projectile.extraUpdates = 3;
        }
        public override bool PreKill(int timeLeft)
        {
            Projectile.type = 661;
            return true;
        }
    }
}
